User Commands Enhancement - Associate with more than one HUB

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seeSharp
Posts: 24
Joined: 2003-04-19 15:03

User Commands Enhancement - Associate with more than one HUB

Post by seeSharp » 2004-01-07 03:37

The idea is simple:
We have user commands, and user commands can be associated with hub ip / dns address. It would be great, if that association field could contain more than one hub ip/dns separated by comas.

There are a lot of useful hub command, especially OP commands, but HUB SW and BOT creators tend to user slightly different syntax. If you are on 2 verlihub powered hub, and 2 yhub powered hub, then you have two choices now:
Every command can be seen on every hub - disturbing.
Every command should be created 4 times, to be able to associate with specific hubs.

GargoyleMT
DC++ Contributor
Posts: 3212
Joined: 2003-01-08 02:46
Location: .pa.us

Post by GargoyleMT » 2004-01-07 16:25

This is something that a user also asked me about.

As Sedulus pointed out, this is much more logically supported if each hub just starts sending $UserCommands. You can do it on YHub, and probably on Ptokax as well.

Hub-sent Usercommands were introduced over two months ago (0.300 - 10/27/03).

seeSharp
Posts: 24
Joined: 2003-04-19 15:03

Post by seeSharp » 2004-01-07 16:51

Hub-sent Usercommands have one backdraw: they are sent out to everyone (or at best, you can choose to send out the to users in a specific profile). And you know, people are different :D

I'd like to have many usercommands - and do many things with one click, other Ops are getting confused by the high ammount of options and like to have as few as possible (GetFilelist/Send Piv Msg/Kick :).

If you have your own commands, you can experiment easily, add/modify in seconds. Hub-sent ones are harder to maintain.

Yeah, and the looks :D I like having commands named like this: "-=( TempBan User )=-", other would like to see: "tempban user".

BTW, it shouldn't be too hard to split the Hub IP string, and compare against each chunks :) But don't tell me to do it, I have 0 C++ knowledge... :)

GargoyleMT
DC++ Contributor
Posts: 3212
Joined: 2003-01-08 02:46
Location: .pa.us

Post by GargoyleMT » 2004-01-07 17:25

seeSharp wrote:... it shouldn't be too hard ...


Oh, in that case, thanks for volunteering!

But don't tell me to do it, I have 0 interest in this feature... :-D

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